<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Aesthetic Evolution Of Blush</title>
	<atom:link href="http://blurst.com/blog/the-aesthetic-evolution-of-blush/feed/" rel="self" type="application/rss+xml" />
	<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/</link>
	<description>We haven't created a matching Wordpress theme yet.</description>
	<lastBuildDate>Wed, 03 Mar 2010 05:43:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ryan</title>
		<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/comment-page-1/#comment-191</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Wed, 25 Feb 2009 22:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=429#comment-191</guid>
		<description>@Ben thanks, maybe Matthew can post on how he pulled that off with physics in unity.  Probably a better method as you can interact with it.  That would be a good blog post on Matthew magic to further your unity authoritah.</description>
		<content:encoded><![CDATA[<p>@Ben thanks, maybe Matthew can post on how he pulled that off with physics in unity.  Probably a better method as you can interact with it.  That would be a good blog post on Matthew magic to further your unity authoritah.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DangerMan</title>
		<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/comment-page-1/#comment-190</link>
		<dc:creator>DangerMan</dc:creator>
		<pubDate>Wed, 25 Feb 2009 20:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=429#comment-190</guid>
		<description>Looks fantastic, Sunday can&#039;t come soon enjoy!</description>
		<content:encoded><![CDATA[<p>Looks fantastic, Sunday can&#8217;t come soon enjoy!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: soad667</title>
		<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/comment-page-1/#comment-189</link>
		<dc:creator>soad667</dc:creator>
		<pubDate>Tue, 24 Feb 2009 11:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=429#comment-189</guid>
		<description>Great update!
I really enjoyed reading it.
Keep up, guys... ;)</description>
		<content:encoded><![CDATA[<p>Great update!<br />
I really enjoyed reading it.<br />
Keep up, guys&#8230; ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew</title>
		<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/comment-page-1/#comment-188</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Tue, 24 Feb 2009 07:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=429#comment-188</guid>
		<description>What?  I heard my name.  Steve is doing all of the press contacts again, blame him :P</description>
		<content:encoded><![CDATA[<p>What?  I heard my name.  Steve is doing all of the press contacts again, blame him :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/comment-page-1/#comment-187</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Tue, 24 Feb 2009 06:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=429#comment-187</guid>
		<description>@Ryan - If you mean the tentacles, then no. They are skinned physics objects bound together by Matthew magic...you&#039;ll have to ask him how he did it.

@Brandonnn - I totally took screen shots for you! And apparently they did not actually get that far, which is strange. I blame irregularities in the Matthew magic slipstream. And if you like the screenshots, then I think you&#039;ll like the actual implementation of the menu come game time...</description>
		<content:encoded><![CDATA[<p>@Ryan &#8211; If you mean the tentacles, then no. They are skinned physics objects bound together by Matthew magic&#8230;you&#8217;ll have to ask him how he did it.</p>
<p>@Brandonnn &#8211; I totally took screen shots for you! And apparently they did not actually get that far, which is strange. I blame irregularities in the Matthew magic slipstream. And if you like the screenshots, then I think you&#8217;ll like the actual implementation of the menu come game time&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brandonnn</title>
		<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/comment-page-1/#comment-186</link>
		<dc:creator>brandonnn</dc:creator>
		<pubDate>Tue, 24 Feb 2009 04:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=429#comment-186</guid>
		<description>Wait, you guys were making me screenshots? Also, the menu screen /is/ gorgeous and I /will/ be posting this in the morning regardless.</description>
		<content:encoded><![CDATA[<p>Wait, you guys were making me screenshots? Also, the menu screen /is/ gorgeous and I /will/ be posting this in the morning regardless.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ryan</title>
		<link>http://blurst.com/blog/the-aesthetic-evolution-of-blush/comment-page-1/#comment-185</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Tue, 24 Feb 2009 02:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=429#comment-185</guid>
		<description>Looks great, are you guys using the TrailRenderer for the trail? Or is it still in concept phase?</description>
		<content:encoded><![CDATA[<p>Looks great, are you guys using the TrailRenderer for the trail? Or is it still in concept phase?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
