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Wrapping Up GDC Austin
As Ben mentioned earlier most of us have been out in Texas for GDC Austin. The primary focus of this conference is, unfortunately, MMOs and since we aren’t making Cretaceous Worlds or NumNums Online much of the content for this conference was superfluous. However, Matthew and Steve, along with Simon Carless (Gamasutra/IGF), Adam Saltsman(Semi Secret/Flixel), and Brandon Boyer (Offworld), hosted an amazing Independent Games Summit, the first to be hosted at GDC Austin.
The Independent Games Summit lasted for only two of the days we were in Austin. The rest of the time was spent with our Indie brethren from around the world. These people are amazing artists, designers, and developers and very good friends of ours. It’s always motivating and inspirational to spend time with the Indies and I hope we will funnel much of it into the future of Blurst.
We’re flying back to Arizona today, but that’s not the end of our adventures. Steve and Matthew are heading to Japan for the Tokyo Game Show on Tuesday! Don’t worry though, even with all of this excitement, we’ll have the next Blurst game out on time on November 1st. Keep an eye on the flickr stream for more photos from the trip! Photos of the trip are up on flickr, check ‘em out!
While we were away our Art Director, Ben, made an impressive game design prototype that we may or may not end up using for a Blurst game sometime in the future. Check it out!
Comments | Tags: Behind The Scenes, Company, GDC
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