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Blush Audio Production Begins

Posted to Games by Matthew on January 22nd, 2009

Danny B of dB Soundworks stopped by the office today to touch bases on music for Blush. Yesterday he created a great set of sample songs to draw ideas from, and today we decided which to use as the basis for the game itself. Things are sounding hot! Have a listen:

Track #1:

Track #2:

Track #3:

Track #4:

Track #5:

We like the first song, for the normal ambient background music, and fifth song as a title/theme track. What are your favorites?

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Announcing Our Next Game: Blush

Posted to Games by Matthew on January 21st, 2009

We’ve been at hard at work in the new year, prototyping game ideas and deciding what our next game for Blurst is going to be.  This week marked our changeover from prototyping to production on a new concept:

Blush

More details will be posted here; bookmark the blog or follow us on Twitter.  We’re aiming for simple gameplay:  destroy enemies and collect their powers to increase your own.  This first test footage includes some visual ideas and gives you an idea of the tentacle physics:


Blush (First Test Footage) from Flashbang Studios on Vimeo.

Blush will be released here at Blurst.com on March 1st, 2009.

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