Blurst Launches!

Soft Launch!
Hey Everyone! I’m Matthew. I do programming, physics, and all of the web integration stuff here at Blurst. But more on that later.
Whew! What a week. Due to time constraints with our contract jobs–we’re saving up cash to focus on Blurst nonstop through the end of 2009–we weren’t able to get started on Blurst as early as we wanted. I actually didn’t start in on the actual site coding until this Thursday. Thanks to the power of late nights, we were able to finish this first version in under a week.
This version isn’t perfect. In fact, it’s far from it. We’re calling this a soft launch, which means that we won’t be announcing it anywhere, or redirecting games from our their existing homes just yet. There are obvious holes where functionality is missing, and likely problems with the games themselves. We’re glad you found us, but we aren’t fretting about getting the word out just yet. After all, if you were to find us tomorrow instead, we’d have more done.
I expect everything else to come online very quickly, now that the foundation is place. In the meantime, feel free to email us if you uncover any issues, or have suggestions. We love hearing from players!
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Haruspex
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kremlin
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Segev
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