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Raptor Safari HD Development Build

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Raptor Safari HD Development Build

Posted to Games by Shawn on February 26th, 2010

Raptor Safari Title Screen

Hey loyal Blurstizens! It’s been a few weeks since we last updated you on our progress with Off-Road Velociraptor Safari HD. We’ve been hard at work rebuilding much of the original game to eventually expand on it and add more Raptor goodness. Today we’re happy to give out our first official development build of Raptor Safari HD for people that have it pre-ordered. Those of you that have pre-ordered should be able to download the dev build from your profile page right now! If you haven’t pre-ordered Raptor Safari HD yet, it’s not too late to do so. Head over to the Raptor Safari website and pre-order your copy now! You’ll have access to the new development build as soon as you pre-order.

Much has been changed and updated in this build. We’ll always keep you up-to-date with the latest build changes on the Raptor Safari website, but here’s a few changes I’d like to highlight.

New Tuning

Though not finalized yet, Matthew has spent a better part of a month solely on retuning the driving mechanic. We’ve been taking in loads of feedback about how the driving feels and have now applied it to the vehicle physics model. Arguably the most notable of the tuning changes is that the xbox 360 controller is now supported on Windows and Mac. As another plus, Windows users will have some nice vibration feedback when using the 360 controllers. Feel the jolt of every Stunt Jump landing and every Raptor Roadkill!

New Art

Ben has been hard at work upgrading all of the original game’s assets to push the game into the Next-Gen category. You’ll notice the world is much more dense with vegetation and obstacles, most of which have been upgraded with normal maps, higher resolution textures, higher polygon models, and more. There’s still much work to be done, but what’s done now should give you all an idea of what’s yet to come.

New Effects/Graphics

You’ll notice some new effects and graphics popping into this build. We’ve implemented some Post Processing techniques we’ve used in past games like Jetpack Brontosaurus and Blush along with some other effects you’ve never seen before in our Blurst games. In the Facebook version we showed off the beginnings of real-time dynamic shadows. Now the shadows are higher quality and work on more objects in the world (for those of you with machines that can handle it). We’ve also thrown in anti-aliasing for the Danny Bs among you.

Let us know what you think! If you find any bugs/issues, have any suggestions, or just want to tell us how awesome Raptor Safari is head over to our support page and let us know! Be sure to follow us on Twitter and be a fan on Facebook to stay up-to-date with everything that’s happening in Raptor Safari HD.

And here’s a teaser of what’s to come later in the year! Yet another awesome piece by our concept artist Justin Messner.

Extinction World

Tags: ,

  • Hey loyal Blurstizens! It’s been a few weeks since we last updated you
    on our progress with Off-Road Velociraptor Safari HD
    .
    We’ve been hard at
    work rebuilding much of the original game to eventually expand on it
    and add more Raptor goodness. Today we’re happy to give out our first
    official development build of Raptor

  • hi dev build me must hav gimme or i kill u

  • the graphics are wayy more detailed. i was hoping for some more things to add to the gameplay, but its fine the way it is. could you put an exit button in the next version? thanks!

  • Are you looking for any feedback from the community with these development releases? If so, where should we send them?

  • Yep! Feedback page is here: http://getsatisfaction.com/blu...

  • soad667

    Wow, downloading now! And i agree, the artwork is amazing. Two thumbs up for that. And two more for the poor Bronto lying there. ;)

  • Cory Robinson

    Fantastic concept painting! I love the Jetpack boosters, nice touch.

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