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Blurst Interview at GameSetWatch

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GameSetWatch Blurst/Blush Interview

Posted to Blurst by Matthew on March 12th, 2009

Phill Cameron recently interviewed the company about our plans for six Blurst games in 2009, our history, and our view of the indie gaming world. The interview just went up over at GameSetWatch, a clever gaming site run by Simon Carless (Game Developer Magazine, Gamasutra, IGF):

With such quick development cycles for each of your games, are there a lot of ideas that don’t make it? Or are they all used eventually?

FS: There are tons of ideas that don’t make it. Our policy here is to spew out whatever coagulates in our brain soup. Naturally, most things are not going to make the cut. Part of this is because there isn’t enough time in the day or an idea is too complex, part of it is that some ideas aren’t any good, and part of it is that some ideas are just too genocidal, demeaning, horrible, abusive, disrespectful, and hideously irreverent to thrust upon the world.

For the curious, we handle interviews by dropping the questions into Google Docs and letting everyone pick at it, like so many lions gorging on downed zebra.  Sometimes an answer is a single person, but we tend to mingle at the sentence-to-sentence level.  See if you can guys can guess which line is by which person!

Read the entire interview over at GameSetWatch!

Tags: ,

  • HelloDentist
    I can't stop playing yours games.
    What do I do to remedy this "problem?"

    Seriously, you guys rule.
  • ESC
    Hey when will the leaderboards be up? they're still really wonky. Love blush
  • @Luke - You cannot do that, actually. For right now the game is set to finish at 4 minutes and then that's it.
  • luke
    hey,
    i have a question about game blust.
    do you know what should i do in order to expand time while playing?
    i guess it is not right place to ask this question.
  • Haha! I don't even think WE could guess which sentence was written by what person. Although I will say that that last sentence originally contained more...colorful...adjectives and then Matt censored it down because he was scared it would damage the fragile sensibilities of the internet.

    >:(
  • soad667
    Nice interview...

    Btw, before a couple of days i saw a video you uploaded on Vimeo about a prototype called Crane Wars. Looks really interesting, waiting to see if it'll become your next-in-line project. Holding my breath in the meantime, so you better be quick on this. :P
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