Blush Interview (RPS)

Rock, Paper, Shotgun Blush Interview
The fine chaps over at Rock, Paper, Shotgun sent over a few questions about Blush, which we merrily answered. The interview is credited to “The Flashbang Hivemind”, which basically means we dump the questions into a Google Doc and let everyone hack at it.
We talk a bit about the goals of Blush, as well as our plans for 2009:
Flashbang was a bit of an iceberg in 2008. We had a few prominent game releases that caught everyone’s attention, but there was also a huge amount of production going on behind the scenes (to horde some of this “money” we keep hearing about). We actually launched 12 projects total, in 2008, and much of the proceeds dropping right into our cash pile. The intern occasionally rakes it back up all nice and pretty. Almost half of these projects were things like training games for corporate clients; the kind of stuff they don’t warn you about in school. But we’re coasting now, and rejecting all contract work, so we figure we should be able to pull off six games with all of the company above the water line. The trick is that most of these projects happened in parallel to our Blurst stuff, so we need to figure out how to avoid the “you can’t make a baby in 1 month with 9 women” problem. Our solution? Post-birth assembly.
Tags: Blush, Interviews
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