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	<title>Comments on: Prototyping New Games:  Crane Wars</title>
	<atom:link href="http://blurst.com/blog/crane-wars-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://blurst.com/blog/crane-wars-prototype/</link>
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		<title>By: Braylon50</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-431</link>
		<dc:creator>Braylon50</dc:creator>
		<pubDate>Thu, 18 Jun 2009 22:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-431</guid>
		<description>I LOVE Crane Wars, but at some points in the game when i&#039;m playing, the mouse sensitivity gets a little too high, and it messes me up!</description>
		<content:encoded><![CDATA[<p>I LOVE Crane Wars, but at some points in the game when i&#8217;m playing, the mouse sensitivity gets a little too high, and it messes me up!</p>
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		<title>By: Braylon50</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-427</link>
		<dc:creator>Braylon50</dc:creator>
		<pubDate>Wed, 17 Jun 2009 14:50:39 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-427</guid>
		<description>What&#039;s you&#039;re next game gonna be?</description>
		<content:encoded><![CDATA[<p>What&#8217;s you&#8217;re next game gonna be?</p>
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		<title>By: Crane Wars - Play Now!</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-417</link>
		<dc:creator>Crane Wars - Play Now!</dc:creator>
		<pubDate>Mon, 15 Jun 2009 23:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-417</guid>
		<description>[...] After you play Crane Wars, be sure to check out the blog for videos and prototypes following its development. You can even play an early prototype! [...]</description>
		<content:encoded><![CDATA[<p>[...] After you play Crane Wars, be sure to check out the blog for videos and prototypes following its development. You can even play an early prototype! [...]</p>
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		<title>By: Braylon50</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-405</link>
		<dc:creator>Braylon50</dc:creator>
		<pubDate>Fri, 12 Jun 2009 04:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-405</guid>
		<description>Hurry up and get Crane Wars on the home page already!!!!!!</description>
		<content:encoded><![CDATA[<p>Hurry up and get Crane Wars on the home page already!!!!!!</p>
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		<title>By: LayZ</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-398</link>
		<dc:creator>LayZ</dc:creator>
		<pubDate>Mon, 01 Jun 2009 07:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-398</guid>
		<description>Ramming buildings and chucking parts of buildings at other buildings are definately my favourite activities.
Building IMHO is impossible with this type of controls (it&#039;s possible, but too much of a pain in the ass).
And I agree to the previous poster about the Q and E as alternative hook height adjuster buttones because my browser (Opera) likes to scroll the page instead of letting the game do what it&#039;s supposed to. The problem can be gotten rid of by going in fullscreen but that&#039;s not really a proper fix now is it?!
Great idea, has some great potential - good luck on finishing it!</description>
		<content:encoded><![CDATA[<p>Ramming buildings and chucking parts of buildings at other buildings are definately my favourite activities.<br />
Building IMHO is impossible with this type of controls (it&#8217;s possible, but too much of a pain in the ass).<br />
And I agree to the previous poster about the Q and E as alternative hook height adjuster buttones because my browser (Opera) likes to scroll the page instead of letting the game do what it&#8217;s supposed to. The problem can be gotten rid of by going in fullscreen but that&#8217;s not really a proper fix now is it?!<br />
Great idea, has some great potential &#8211; good luck on finishing it!</p>
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		<title>By: Floyd</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-310</link>
		<dc:creator>Floyd</dc:creator>
		<pubDate>Tue, 14 Apr 2009 20:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-310</guid>
		<description>My suggestion for the controls would be:
-WASD for the moving the vehicle
-Q and E for adjusting the hight of the hook
If this game is about constructing something then i think the player should be able to work more precise. How about using SPACE for stabilizing the hook/vehicle so it doesn&#039;t break as soon as the player turns the vehicle. 
I also think that it would be easier if the hook would follow the mouse always and work more like a magnet, attaching to an object automatically. The LMB would then be used for releasing the object again. This would prevent any cramps of the right index finger :P

The game idea is very good and has a big potential for a lot of levels.Good luck finding a good control scheme.</description>
		<content:encoded><![CDATA[<p>My suggestion for the controls would be:<br />
-WASD for the moving the vehicle<br />
-Q and E for adjusting the hight of the hook<br />
If this game is about constructing something then i think the player should be able to work more precise. How about using SPACE for stabilizing the hook/vehicle so it doesn&#8217;t break as soon as the player turns the vehicle.<br />
I also think that it would be easier if the hook would follow the mouse always and work more like a magnet, attaching to an object automatically. The LMB would then be used for releasing the object again. This would prevent any cramps of the right index finger :P</p>
<p>The game idea is very good and has a big potential for a lot of levels.Good luck finding a good control scheme.</p>
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		<title>By: Adam</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-301</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 03 Apr 2009 17:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-301</guid>
		<description>Hi guys!

Thanks for all the feedback! We have been fiddling a lot with the control scheme to try to make it a lot more fluid. Right now we have something that is mouse-only that seems to be a good candidate. I&#039;m sure we&#039;ll have another prototype to put up sometime soon.

I agree the breaking already feels pretty good. (I want everything to be pretty destructible, so we will have some performance optimization to do.) Ideally though, we want a good balance between destroying and building so that both options are equally fun, about like Minotaur China shop. Anyway, keep your eyes peeled and keep the comments coming!</description>
		<content:encoded><![CDATA[<p>Hi guys!</p>
<p>Thanks for all the feedback! We have been fiddling a lot with the control scheme to try to make it a lot more fluid. Right now we have something that is mouse-only that seems to be a good candidate. I&#8217;m sure we&#8217;ll have another prototype to put up sometime soon.</p>
<p>I agree the breaking already feels pretty good. (I want everything to be pretty destructible, so we will have some performance optimization to do.) Ideally though, we want a good balance between destroying and building so that both options are equally fun, about like Minotaur China shop. Anyway, keep your eyes peeled and keep the comments coming!</p>
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		<title>By: nemo</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-300</link>
		<dc:creator>nemo</dc:creator>
		<pubDate>Fri, 03 Apr 2009 02:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-300</guid>
		<description>I just have to say that smashing through the destructible blocks with the truck was a heck of a lot more fun than trying to pick stuff up with the crane and stack/throw it.  The way that the blocks collapsed into their component parts was very pleasing to the eye, especially when they all sprayed out after a more forceful collision.  Also, driving over the rubble was much easier than I thought it would be.  I&#039;m wondering if the crane mechanic might be a little too difficult to master for the average Blurster, seeing as the other games are so intuitive.

While I was screwing around it occurred to me that this could end up being a sort of cross between Velociraptor Safari and Minotaur China Shop, but with a build element added in.  You drive your vehicle around beating the hell out of a destructible environment for points, but you can also use the crane (or a god grip sort of thing should the crane not work out) to build more environment to smash.  And you get points for doing anything and everything.</description>
		<content:encoded><![CDATA[<p>I just have to say that smashing through the destructible blocks with the truck was a heck of a lot more fun than trying to pick stuff up with the crane and stack/throw it.  The way that the blocks collapsed into their component parts was very pleasing to the eye, especially when they all sprayed out after a more forceful collision.  Also, driving over the rubble was much easier than I thought it would be.  I&#8217;m wondering if the crane mechanic might be a little too difficult to master for the average Blurster, seeing as the other games are so intuitive.</p>
<p>While I was screwing around it occurred to me that this could end up being a sort of cross between Velociraptor Safari and Minotaur China Shop, but with a build element added in.  You drive your vehicle around beating the hell out of a destructible environment for points, but you can also use the crane (or a god grip sort of thing should the crane not work out) to build more environment to smash.  And you get points for doing anything and everything.</p>
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	<item>
		<title>By: Mebe</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-287</link>
		<dc:creator>Mebe</dc:creator>
		<pubDate>Wed, 25 Mar 2009 18:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-287</guid>
		<description>In the destruction demo why can&#039;t you adjust the normal map. Make another layer of the normal map that just erases the old normal map.</description>
		<content:encoded><![CDATA[<p>In the destruction demo why can&#8217;t you adjust the normal map. Make another layer of the normal map that just erases the old normal map.</p>
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		<title>By: John</title>
		<link>http://blurst.com/blog/crane-wars-prototype/comment-page-1/#comment-274</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 19 Mar 2009 03:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://blurst.com/blog/?p=520#comment-274</guid>
		<description>You guys should check out Bontago for more block stacking game ideas.</description>
		<content:encoded><![CDATA[<p>You guys should check out Bontago for more block stacking game ideas.</p>
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