No More 8-Week Games

Happy Birthday, Blurst! (And Some Changes)
Blurst is now one year old! We launched Blurst.com as a unified destination for our quirky games just over a year ago. What a year it’s been!
Public Prototypes
Previous to Blurst we had launched Splume, Off-Road Velociraptor Safari, and Jetpack Brontosaurus on their own domain names. Our plan of attack, back then, was to release a number of game ideas “into the wild”, so real players like you could play them and help us judge the relative merit of each design. After some time we would identify a winner, and subsequently develop that idea into a $20 of value (for downloadable release on PC, console, etc).
The Blurst of Times
Midway through this plan, though, we realized that if we put all of our games in one place, we might be able to create a compelling place where people could find small implementations of cool, original ideas. If we continued to make games quickly, we could build this destination to the point where it could survive on its own, and we continue making small games indefinitely. This thought process resulted in Blurst, and we focused the company on making it work. Our goal for 2009 was to create six 8-week games, each one unique, to push Blurst in this direction.
To date we have released 4 of these 8-week games scheduled for 2009 (Blush, Paper Moon, Crane Wars, and Time Donkey). Development was stressful at times, but we’re very proud of what we’ve been able to do in just two months each! But something wasn’t working.
Changing Gears
Blurst hasn’t met our expectations. More specifically, Blurst’s traffic has not increased to levels where it will pay for itself. We could continue to fund Blurst’s development through contract jobs and other means, as we have been, but we feel like there are too many roadblocks between now and a time when Blurst itself pays our bills.
So we’re returning to Plan A. We are halting development of our 8-week projects and beginning longer-term development on Off-Road Velociraptor Safari. There won’t be a November 1st launch.
We feel that launching another 8-week game won’t change the playing field for us. No new possibilities will open up with one more game; we’ll be roughly where we are now, except two months poorer and two months behind on doing something that could change things up. By contrast, we feel like a strong ORVS standalone version will open some doors and provide us with more flexibility and opportunities than we have now.
Future of Blurst
Raptor Safari will be our focus over the next few months, but we will continue development on Blurst itself! There are new website features in the pipeline that we’ll launch, and we’ll do our best to support our community as we work on Raptor Safari. If you have purchased Raptor Safari, or the game bundle, you will have access to development builds throughout development, as well as a copy of the final release. Buy now before the price goes up! ;)
We’ll announce more details about schedule, platforms, and all of that jazz before too long. In the meantime, thank you very much for being a fan, for playing our games, and we hope you’re as excited about Blurst’s future as we are!
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skiff
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dinolover53
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thranx
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TheGHammer
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TheGHammer
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nille
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Mike
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Mathieu
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michaelheald
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Shaun
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Pops
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colinnorthway
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orionburcham
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Ben Hines
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Tadej Gregorcic
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Nero
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