Archive for February, 2010:
Hey loyal Blurstizens! It’s been a few weeks since we last updated you on our progress with Off-Road Velociraptor Safari HD. We’ve been hard at work rebuilding much of the original game to eventually expand on it and add more Raptor goodness. Today we’re happy to give out our first official development build of Raptor Safari HD for people that have it pre-ordered. Those of you that have pre-ordered should be able to download the dev build from your profile page right now! If you haven’t pre-ordered Raptor Safari HD yet, it’s not too late to do so. Head over to the Raptor Safari website and pre-order your copy now! You’ll have access to the new development build as soon as you pre-order.
Much has been changed and updated in this build. We’ll always keep you up-to-date with the latest build changes on the Raptor Safari website, but here’s a few changes I’d like to highlight.
Though not finalized yet, Matthew has spent a better part of a month solely on retuning the driving mechanic. We’ve been taking in loads of feedback about how the driving feels and have now applied it to the vehicle physics model. Arguably the most notable of the tuning changes is that the xbox 360 controller is now supported on Windows and Mac. As another plus, Windows users will have some nice vibration feedback when using the 360 controllers. Feel the jolt of every Stunt Jump landing and every Raptor Roadkill!
Ben has been hard at work upgrading all of the original game’s assets to push the game into the Next-Gen category. You’ll notice the world is much more dense with vegetation and obstacles, most of which have been upgraded with normal maps, higher resolution textures, higher polygon models, and more. There’s still much work to be done, but what’s done now should give you all an idea of what’s yet to come.
You’ll notice some new effects and graphics popping into this build. We’ve implemented some Post Processing techniques we’ve used in past games like Jetpack Brontosaurus and Blush along with some other effects you’ve never seen before in our Blurst games. In the Facebook version we showed off the beginnings of real-time dynamic shadows. Now the shadows are higher quality and work on more objects in the world (for those of you with machines that can handle it). We’ve also thrown in anti-aliasing for the Danny Bs among you.
Let us know what you think! If you find any bugs/issues, have any suggestions, or just want to tell us how awesome Raptor Safari is head over to our support page and let us know! Be sure to follow us on Twitter and be a fan on Facebook to stay up-to-date with everything that’s happening in Raptor Safari HD.
And here’s a teaser of what’s to come later in the year! Yet another awesome piece by our concept artist Justin Messner.
We’ve been hard at work on the new Off-Road Velociraptor Safari HD version! It’s been awhile since we posted at the blog, so here’s a quick overview of what’s been happening (by the way, the best way to keep up with Raptor Safari news is via our Facebook page or Twitter account):
The new Off-Road Velociraptor Safari HD website has embedded Facebook and Twitter widgets, so you can easily follow us there, or simply visit the page for the latest information. We’ll be adding new content to the site over time, so make sure you check it often!
You can also pre-order Raptor Safari HD for early-bird price of $14.99. If you have already purchased Raptor Safari or the Blurst Bundle Pack, there is nothing more you need to do–the HD version will automatically appear in your Blurst profile. Thanks for believing in us!
Pre-orders will get:
- Early access to development builds (first build this month).
- Insider communication with the development team (give us your feedback)!
- That warm, fuzzy feeling knowing you’re supporting independent development
We’re working out some other special surprises for pre-orders, too, so stay tuned!
You may have noticed that we’ve been posting a bunch of new dinosaur screenshots in the last week. This is all thanks to our good friend Andy Schatz at Pocketwatch Games. Andy is now working full-time on his IGF-nominated game, Monaco. Savvy dinosaur fans may remember that he was working on Venture Dinosauria, an ecosystem game all about these great thunder lizards.
Andy will return to Dinosauria at some point, but in the meantime we’ve worked out an exclusive licensing deal to the Dinosauria models. We have unfettered access to the source files, so we’ll be changing them up a bit to meet our needs, but you’ll start seeing these gorgeous beasts appearing in Raptor Safari development builds very soon!
Because Andy is both a hero and a gentleman, you can use coupon code “Schatz Special” for 20% off your Raptor Safari HD pre-order. Limited uses, so hop to it!
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Visualizing Raptor Safari Data
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